All posts by Yikun Zhang

MAYA WEEK 7

This week we focus on using the shape editor to create human facial expressions. We made people have various expressions. For example, smile, angry, etc.

Before starting to make it, the teacher asked us to bind the bones on the head. After building the bones for skinning. Finally assign the weights to each place.

Afterwards, the facial expressions are created through the shape Editor.

I mainly make 8 expressions. The most difficult one is the kissing action. Because the kissing action is not only the raising of the corners of the mouth, but also the influence of the muscles on the side. So the adjustment of the whole movement needs hen’z

And the shape editor can be used to constrain the timing of facial movements to create a combination of facial expressions. For example, the rise of the corners of the mouth and the rise of the eyebrows are synchronized during anger. This can make the expression more realistic.

Similarities between Citizen Kane and Rashomon in terms of narrative structure

Rashomon is a 1950 film by Japanese director Akira Kurosawa, based on a novel by Japanese author Ryunosuke Akutagawa. Citizen Kane, on the other hand, is a film by Orson Welles made in 1940. Although they are 10 years apart and on two continents. But the two films have many similarities in their narrative structure. And they have inspired endless films since.

Both films use non-linear narrative in their narrative approach. Citizen Kane tells the story of the life of newspaper king Kane, opening with his death and using the unsolved mystery of the rosebud as a thread throughout the film. In the search for the truth, the journalists interview five people close to Kane, in turn, recounting his near-legendary life from his childhood through to his death. Through his life experiences and the rise and fall of his career, the audience is presented with the complex facts and truths behind a capitalist myth.

Rashomon tells the story of the murder of a samurai in the Heian-kyo era. The woodcutter, the robber, the wife of the deceased and the witch are all called as witnesses for questioning, but surprisingly, they give very different and contradictory testimonies, and the case is full of doubts.

Both films use a multi-perspective narrative approach to an event. Again, the whole story of the film is made more confusing by the unconventional chronology. The advantage of a non-linear narrative is that it adds a sense of suspense to the story. It makes a simple story even simpler. It allows for more reflection and immersion. It is this kind of narrative that appears several times in Quentin’s subsequent darkly humorous films. It has become a common approach to suspense films of later generations.

Nuke week 6

This week’s Nuke was mostly about learning Roto and tracking.

First we start by intercepting the head of the figure using roto. This will give us a separate Alpha layer

We then track the surrounding columns in turn via the tracker node. In this way each pillar has its own corresponding Alpha layer. This also lays the groundwork for the replacement later on

After that I traced the whole person’s arms as well as the legs. Through this lesson I became familiar with the use of Nuke’s roto and tracker nodes. All in all it was a very productive session!

Maya week 6 (2)

This lesson focuses on creating a series of simple movements with a skeleton-bound miniature. This lesson focused on creating a ball pick-up action.

First I’ll start by k-framing a few of the main moves. The main ones are the bending motion and the reaching for the ball.

The main thing after the big motion as a whole is to get the ball off the ground and out of the restraint of the ground. Afterwards the restraint is attached to the hand. Here the main thing is to k-frame the ground ball restraint before the villain picks up the ball. After the next move the hand is lifted from the ground to remove the restraint of the ball from the ground. The restraint is then transferred to the hand of the little man and k-framed. This completes the entire ball movement.

Afterwards, to make the action more fluid. I added a few more details, such as adding some limb wiggles and little head-turning animations. It makes the movements look more realistic.

Finally the action curve is tweaked a little. Make the rhythm of the movements smoother. This is the end of the animation.

Maya week 6

This week’s Maya focuses on teaching us how to build a skeleton and how to create character animations and movements.

In Monday’s lesson we started by building a simple robot model using square polygons. Then we used the rigging system to create six bones to build the bones of the figure’s legs. When the bones on one side are built, use special copy to copy one side of the bones to the other leg. And add a joint to the figure’s hip bone as well. Make a parent set relationship between the bones of both legs and the joint on the hip bone. That’s how the leg bones are created.

Once the bones are created, the next step is to create the IK. First, create an IK in rigging to connect the joint of the thigh to the joint of the heel. Then create an IK to connect the heel to the IK of the foot. Finally, create an Ik to connect the joint of the ball of the foot to the joint of the toe. This way the IK of the leg is created. Similarly, the other leg will also be Ik production. ik production is complete after the foot ik all set to sticky so that when you move the character when his feet will be bound to the ground.

After the skeleton of the entire leg has been built up. To facilitate movement we bind the key joints to the curves in a parent set relationship. This makes it easier to manipulate when adjusting the animation.

Afterwards learn the laws of motion of a small ball. Start by making a small ball with no bounce to roll down a staircase. First use two curves Loft to create a staircase. After that a spherical polygon is created. Then the state of the ball is keyframed in the first frame.

Afterwards move the cursor to frame 100 to move the ball from the top to the bottom of the stairs. Afterwards the xy axis is adjusted to the right position according to the position of the ball on each flight of stairs. This completes the whole movement of the ball down the stairs. At this point open the animation curve tool and adjust each curve. Adjust for a natural way of descending the stairs. The ball rolling down the stairs is now animated.

After that a bouncy little ball is created. The steps are the same overall just in the adjusting the curves section. In order to make the little ball bounce. The slope of the curve needs to be adjusted to be more inclined.

ZB week 5

This Maya class was also taught by the teacher in Zbrush. The instructor mainly taught two of the ZB tools, the Move tool and the Cut tool. This time it was a person. I hadn’t used it much. So the work was a bit rough. I tried to make another one at the end of the class. Finally, I painted the sculpted figure with a clown’s make-up. Afterwards the Uv unfolded. Finally exported in Maya for rendering. I don’t know if it was because there were too many faces or what. The computer always force quits when unfolding the UV. I will finish this on Monday.

Maya week 5

This week the Maya modelling focuses on the construction of a fireplace with a candle. As my computer is down I will upload the photos on Monday.

To make the fireplace I built it in two main sections. One is the interior of the fireplace and the other is the exterior of the fireplace and the decoration. First I built a square polygon and then made 9 copies of the same square polygon with the special copy tool. Then I used the band tool to turn these square polygons into arches. The square polygons were then sculpted into irregular stone shapes using the sculpting tool. The mantel is now ready for decoration.

For the interior of the arch I used plane for this. First create the plane and then combine it with the arch decoration and delete the planes outside the arch. Then extrude and scale. Finally the faces are joined. The interior of the fireplace is now complete.

Finally add the red brick material to the fireplace. The whole fireplace is then finished.

For the candles I am using cylindrical polygons. The details are then carved out using the carving tool. The candle is then given a plastic material. To reduce the reflection of the material. Finally the candle is finished.

Nuke week 5

Nuke is the first time I have come across this software. The teacher started the class today with an introduction to the whole Nuke interface. Then we were introduced to the different dose of Nuke.

This lesson teaches us how different nodes can produce different effects and how to use them to adapt our own work. Examples include colour, shape, size and transparency.

Here is a change to the colour

Here is a change to the colour

Here is a curve to make the video blur smoother.

Here is the page where the keyframes are observed. From here you can also make better keyframe adjustments

Mise-en-scène

Research Activity 1

1.Settings & Props

You could tell by the oil lamps they were holding that it was late and dark inside their homes. And from the pajamas Mr. Fox and his family were wearing, we can tell that this probably happened before they went to bed. The lanterns and other props are a good indication of what was going on.

2. Costume, Hair & Makeup

In terms of clothing, the Foxes are wearing pyjamas indicating that they are about to go to bed for the night, while Mr Badger and the others are wearing suits or t-shirts. This would suggest that they were working very late into the night. These clothes illustrate the different states of the two parties.

3. Facial Expression & Body Language

Mr. Badger’s face expresses his anger. Mr. Fox’s face expresses anger and disbelief. The fox family is shocked after the badger blames Mr. Fox for all the problems. The expression on the Mole’s face was also one of great frustration that could be seen. The strife that follows can be seen on the fox brothers’ faces as anger and steadfastness to protect their brother

4. Lighting and Color

The light is mainly provided by oil lamps, making the cave very gloomy, and the dullness of the colors suggests that what is happening down there may not be very friendly

5. Positioning of character/objects within the frame

The scenes are shot symmetrically above so that the audience can see that there is a confrontation. And the symmetrical shots have a more conversational feel

Research Activity 2

Can you describe the mise-en-scene in this picture? How are the characters placed in the frame?

This painting shows two couples lying on a double bed, a scene somewhat reminiscent of being in a hotel. There is also another card on the bed. The whole scene has a symmetrical appearance. One gets the impression that the two people are together but each has their own preoccupations.

Research Activity 3

Can you describe the relationship between the characters?  

The woman on the left is the girlfriend of the owner of this house, while the one on the right is the housekeeper of the family. This housekeeper does not like this mistress, but she has no choice but to serve her.

Can you describe how the mise-en-scene works together to tell us what the relationship is?

The first is that some information can be gleaned from the dialogue between the women, one sitting and the other standing in a master-servant relationship, as seen in the shots. From the clothes, it appears that the mistress of the house is dressed in splendour, while the housekeeper is dressed in simpler clothes.

Can you describe the mise-en-scene in this picture?

This shot shows a little girl walking nervously down the street, afraid that someone will spot her

What type of shot is it?

This is a close-up shot

What is the camera angle?

This camera is a flat or slightly elevated lens

Where is the character located in the frame?
This little girl is in the centre of the picture, which means that she is the main character of the animation

What is she wearing?
She was wearing what must have been their own ethnic dress.

What is the depth-of-field?
The depth of field is not too heavy mainly for close ups, which can highlight the girl more

Describe the colour palette?
The colours throughout the picture are of an earthy yellow feel, with a Middle Eastern dress colour character. The girls’ red headscarves, however, are particularly striking.

Describe the lighting?

The lights are brighter and it should be a daytime

Rampage Visual Effects

Rampage is a 2018 American sci-fi monster movie directed by Brad Peyton and loosely based on the Midway Games video game series of the same name. The film follows a primatologist who must work with George, an albino western lowland gorilla who has been transformed into a huge, rampaging creature as a result of a rogue experiment, to stop two other mutated animals from destroying Chicago. The movie has 652 shots made by Weta Digital effects company, most of which are creature shots.

I think the best part of the whole movie is the design of three mutated animals. A mutant lizard, a wolf and a giant albino gorilla. weta digital is very good at making creature effects.

In terms of special effects, the albino orangutan is produced using a motion capture approach. George the gorilla is played by Jason Liles. the eyes of George are also used Jason Liles’ eyes. And the show’s special effects are also borrowed from the model of Red in War in that year’s Rise of the Planet.

In contrast to George, Ralph and Lizzie have no motion capture; they were created entirely with keyframe animation by Weta character animators. The evolved monsters are complex, and not just due to their size. Considering the film’s premise that they are genetically modified, the animators had to animate not only a giant wolf with porcupine spines and wings.

The whole movie shows the creature effects to the fullest. It was one of my favorite movies at the time. It was also the reason why he influenced me to want to learn vfx in the future.