This week I have built a drive train for my model. It makes the whole machine move in a much more logical way.
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
A little more detail was then added to the machine to give the model a little more richness
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Once the model was finished I started to apply UV and as the mapping, I wanted to do it in SP. So UV I want to use the UDMI method. So I’m going to distribute the UV inside different maps according to the material.
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
I use mainly automatic unfolding and camera view unfolding when unfolding UVs. I also merge the areas that need to be merged according to my model. I also try to select invisible areas to crop away when unfolding the UVs to ensure the visual appearance of the mapping.