Maya week 8

This week Maya focused on learning how to layer renders for import into Nuke and to make the whole face mapping more realistic.

First we found texture maps online that resembled flesh and then used photoshop to blend the textures with the face material. This gave the figure a flesh like texture on the face. After that I added a few more scars to the face. This also made me feel very happy with the result.

Afterwards, using layered rendering in Maya, six different layers are added to the model. Batch rendering was then performed. Import the sequence frames into Nuke for colour grading.

Light in Maya is also very important. I have created two point lights and one side ambient light. This makes the whole model more realistic.

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