This lesson focuses on creating a series of simple movements with a skeleton-bound miniature. This lesson focused on creating a ball pick-up action.
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
First I’ll start by k-framing a few of the main moves. The main ones are the bending motion and the reaching for the ball.
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
The main thing after the big motion as a whole is to get the ball off the ground and out of the restraint of the ground. Afterwards the restraint is attached to the hand. Here the main thing is to k-frame the ground ball restraint before the villain picks up the ball. After the next move the hand is lifted from the ground to remove the restraint of the ball from the ground. The restraint is then transferred to the hand of the little man and k-framed. This completes the entire ball movement.
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Afterwards, to make the action more fluid. I added a few more details, such as adding some limb wiggles and little head-turning animations. It makes the movements look more realistic.
![](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Finally the action curve is tweaked a little. Make the rhythm of the movements smoother. This is the end of the animation.