![na zdjęciu mężczyzna w kombinezonie do Motion capture](https://zhangyikun.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Motion capture is a technique for recording and processing the movements of people or other objects.
Traditional three-dimensional animation mainly with the help of MAYA and other three-dimensional software, such as the production of animation effects, its animation character action also through the animator in the late use of K frame adjustment. This approach requires a lot of human, financial and material resources and is not very efficient. And some of the movements are too complex, and the effect after the k-frame is often unsatisfactory. The most obvious advantage of motion capture technology is that it can significantly improve the effectiveness of animation production. This is because since all movements are performed by a human being. This allows even very complex movements to be made. The computer can also simulate them, so that the best results can be achieved.
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Thanks to the creation of motion capture technology, more science fiction films have been brought into our world. For example, the princess of the Nami tribe in the earliest Avatar, the fierce Gollum in The Hobbit, the gangly stuffed bear in Teddy Bear and many other classic characters. They were all brought to life by motion capture technology. And it’s not just in films that motion capture technology excels. It is also used in games and other areas. EA’s NBA2K and Fifa, for example, use motion capture technology to record the movements of athletes in their games. This gives players the most realistic experience in the game.
In summary, motion capture technology currently has outstanding advantages in all areas of creation. And it has influenced the whole environment of special effects. It will also have even better developments in the future.