Maya week 4

This week we have been learning about using curves to quickly create a model. On Monday we made three models: a wine bottle with curves, a curtain with curves and a plate with curves. We also made a bread knife, a cheese and a fireplace.

First, we start by creating a cutout of a wine bottle using the curve. Then use the Rotate tool to rotate the curve and duplicate it 360 degrees to create the bottle shape. Adjust the curve to the shape of the bottle. Make the bottle look perfect. Because my curves are not perfect. So I made the shape of the bottle more complete by adjusting the points.

Afterwards, add a glass material to the bottle. Give the bottle a green base color. Then adjust the transparency of the bottle according to the render. After several attempts, I found that a less transparent bottle works better in brighter environments.

After that, we use curves to create the curtains. First make a curve with the Curve tool. After adjusting the shape of the curve with the Curve Point, use the Release tool to turn the two curves into a single plane. This creates the general shape of the curtain. Then adjust the shape of the curtain with the curve points.

模型已创建,调整窗帘的 UV,然后添加您为窗帘找到的图片材料。给定材料后,调整窗帘的透明度,使其能透过阳光看到。窗帘现在完成了。

bread knife

Next, I created a bread knife.

First I found the image I wanted to refer to. After that the blades were created using polygonal cubes. The shape of the blade was extruded by adding a looped edge to the polygon to create the serrated edge.

Afterwards, one blade is copied into several by using the mirror function. Finally a complete bread knife is formed.

Afterwards I made a knife handle using a cube polygon. Using extrusion I created the shape I wanted.

After the handle and knife had been made, I added a chrome material to the blade. The hilt was UV and given a wood material. Finally my bread knife was finished.

Nuke week 4

This week was Nuke’s first class. In this lesson the teacher focused on the prep work for Nuke. The main focus was on the principles of the camera used for filming. He introduced the three most important elements of DSLR shooting, ISO shutter and focal length. The teacher showed how different camera angles and different filming equipment can produce results. This allowed me to fully understand the meaning of most film shots. It also paved the way for post-production special effects. I hope I can produce better visual effects in next week’s class.

maya week 3

Modelling

This week we have been learning to make bread and taps in Maya. First we created a sphere polygon and then subdivided it. The polygon was adjusted to the shape of the suitable bread by means of a lattice.

Once the model is roughly built, we open the UV editor to keep the UV more or less consistent. We separate the bottom of the loaf from the top with the clipping tool. This will make the UV more flat.

In the next step I gave the model the textures I had downloaded from the internet in turn. The textures were adjusted in hypershade. Once the texture was created, the bread was further shaped with the sculpting tool. This gives the bread a perfect look.

After the bread was finished, we cut the bread using Boolean differences. after the bread slices were made, below I adjusted the UV of the cut side. after the UV was adjusted. The material is given to the slice.

At this point, the main body of the loaf is complete. Next I made a plate for the bread by means of a cylindrical polygon. And I gave it a wooden texture.

Lighting and Rendering

In terms of lighting and rendering, I am using Arnold for rendering. Added spotlights to the scene as well as ambient lighting. Render settings and texture roughness were adjusted according to the rendered effect. This hopefully creates a bread as close to reality as possible.

Taps and bottles

In the second session we learned to tap. We started with the end of the tap. The whole part was created using the extrusion tool. After that, several cylindrical polygons and a spherical polygon were created. Then the switch part of the tap was created.Once the tap was built, a preset plastic material was added to the model. The model was also given a roughness. Finally, parallel and ambient lighting was added and rendered.

Maya week 2

This week at school I’ve been learning to model furniture in Maya, so over the weekend I wanted to start working on a Japanese interior scene.
For now it’s a simple model which I will gradually refine over the next week.

Because of my love for Pokémon, I also make models of them. I will gradually improve it in the future.

The export section was not understood and will be added in full this week.